An independent studio, founded in 2025.
Ten people in Pakistan. Our first game is BELIXO, a 2D sci-fi shooter in Early Access on iOS and Android.

It started as one person deciding to stop watching.
Passion Games Interactive was founded by a lifelong gamer who chose to step out of observation and into creation, taking the risk to build something of his own.
What started as a personal shift is now the foundation of the studio. The whole build is documented in public, devlog by devlog, because a game and the community around it get made at the same time.
How we work.
- Execution over theory
- Ideas get tested by building them. A design that has not been played is still a guess.
- No guessing, ever
- Decisions come from playing the build and reading the data, not from taste arguments.
- Work without excess
- A small team ships by cutting. Every system, asset and decision has to earn its place.
The team.

Shahzad Haider
Founder and Managing Director
Started the studio alone and built the team around it.

Fahad Shahzad
Operation Director
Keeps the studio running so the rest can build.

Abdul Muizz
Game Designer
How the game plays, feels, moves and sounds is his call.

Taha Mohsin
Lead Sound Designer
Every shot, hit and engine note you hear.

Saba Nakvee
Arts and Animations Lead
Draws the ships and makes them move.

Arham Saleem
Art Support
Fills in the art the game keeps asking for.

Aena
Lead Content Support
Looks after everything the studio puts out.

Huzaifa
Game Analyst and Lead Beta Tester
Plays every build before you do and says what broke.

Sameer
Associate Game Analyst
Looks for the ways it falls apart.

Saifullah
Associate Game Analyst
Checks the things everyone assumes are fine.